Recommendations for a successful LOMM

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Pearl
Posts: 3
Joined: Wed May 30, 2018 3:03 am

Recommendations for a successful LOMM

Post by Pearl » Tue Aug 06, 2019 1:42 am

Dear members,

As most of you know, Lair of the Mad Mage (LOMM) is an end-game dungeon. For the most part, mastering the mechanics is just one of the many things that needs to be accomplished. Reaching 20k item level to get into the dungeon is not enough. There are stat requirements that need to be met prior. The stat requirements are as follows:

For DPS;

Power: 118k, minimum
Combat Advantage: 118k, minimum (however, 80-90k is acceptable if you are not the lead DPS)
Armor Penetration: 71k (for Barbarians)
All other stats: 68k, minimum

For Tanks;

Power: 118k, minimum
Combat Advantage: 118k, minimum
Defense and Crit. Avoidance: 73k, minimum
All other stats: 68k, minimum

With that said, it is suggested that these stats be met before going into the dungeon. These stats are vitally important, especially for DPS classes. In the first boss fight, for example, as a DPS you are EXPECTED to solo your own mimics. A melee DPS class CANNOT help with anyone else's mimics. It is impossible to do so. This will cause way too many golems to spawn; which can result in a fail.

However, we are aware how discouraging this may be. Ask us and we will set up practice runs for you and later on we can make parties to carry you for your first time.

If you have any questions, message us in-game.

GBD Leadership
(special thanks to Lorelei)

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